If you've been away for 24+ days, then it generates encounters and loot drops only from around the current time and not from when they started exploring. The game does not handle absences more than 24 days properly though. Are they superhuman?Ī: As said in 1.1 the game generates everything when you load it up based on the current and last played times, and this includes wasteland encounters and loot drops. Q: I haven't logged in for weeks and my dweller(s) in the wasteland have all this good gear and are still alive. This is why travelling across time zones shouldn't break things (for long at least) since it's a short time difference. If you also "catch up" to however far forward you went that should resolve the issues as well. Note though that you have to open a vault while a negative amount of time has passed for it to break if you move time forward then backward without opening a vault it won't know what happened. If you've done this already and are looking for a way to fix it, check out 15.4.
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